How Video Games are Changing the Way we do Research
Can eSports aid data science? Learn how in this engaging discussion and tour of some of the latest findings from cognitive science. See how replay files from eSports games have been used to study the way in which people learn and acquire expertise over time.
Participants will leave this workshop with a better understanding of the types of careers that exist in cognitive psychology and will explore how to apply the findings from eSports research into their own lives to enhance their own ability to learn.
This workshop is presented by SFU FASS in the Class.
Robin Barrett is a current graduate student in the Psychology Program at SFU under the supervision of Dr. Mark Blair. In their work at the SFU Cognitive Science Lab, they work on a diverse array of projects relating to the study of how people learn and acquire skills over time using data from eSports replay files, eyetracking experiments, and more recently, immersive virtual reality. Robin’s current research interests are centered on developing methods for how tracking learning over time to help guide improvements to the development of training programs.
The Faculty of Arts and Social Sciences (FASS) offers a variety of interdisciplinary programs, allowing you the flexibility to pursue an education that aligns to your goals and interests. Arts programs enrich your learning experience and prepare you for a successful career.